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Plinko
Posted on May 20, 2013

The contestant must identify correct digits in the prices of small prizes to earn Plinko chips. The contestant then takes their chips to the top of a game board and releases them, one at a time, into slots at the bottom of the board containing money amounts. Each chip is worth up to $10,000.

Pocket Change
Posted on July 30, 2013

Six potential numbers for the price of a car are shown. The first digit is revealed. The contestant must then identify the next digit in the price of the car. If the contestant is incorrect, then the sale price of the car, which begins at 25¢, is raised by 25¢. If the contestant is correct, then they may select an envelope which contains between zero cents and $2.00. Once the contestant completes the price of the car, if they have accumulated enough money to cover the sale price of the car, then they win the car.

Punch A Bunch
Posted on July 30, 2013

The contestant must identify whether the prices of small prizes are higher or lower than displayed incorrect prices to earn punches on a fifty-hole punchboard. Dollar amounts in the punched holes are revealed, with the contestant having the option of taking the dollar amount or giving it back to accept the dollar amount in the next punched hole. The top prize is $25,000.

Pushover
Posted on August 12, 2013

Nine digits are shown to the contestant. The contestant must push the digits through a window, stopping when the digits in the price of a prize are displayed in the window. If successful, the contestant wins the prize.

Race Game
Posted on August 12, 2013

Four prizes are shown to the contestant, who is given four price tags. The contestant is given 45 seconds to place the price tags on the appropriate prizes. Once the price tags are in place, the contestant may pull a lever to learn how many price tags are correct. The contestant may then use any remaining time to make changes. The contestant wins any prizes with correct price tags at the end of 45 seconds.

Range Game
Posted on August 13, 2013

A $600 range of numbers is displayed to the contestant. A $150 rangefinder begins to travel over the numbers. The contestant must stop the rangefinder when it covers the price of a prize. If successful, the contestant wins the prize.

Rat Race
Posted on August 12, 2013

The contestant bids on prizes that increase in value. Each successful bid earns the contestant the selection of one of five mechanical rats on a racetrack. At the conclusion of the rat race, the contestant is awarded prizes if they have selected the rats that finish in first, second, or third place. For selecting the rat that finishes in first place, the contestant wins a car.

Safecrackers
Posted on July 31, 2013

Two prizes are shown to the contestant, one of which has three digits in its price. The three digits are shown to the contestant as numbers in the combination of the safe. If the contestant places the numbers in the correct order, the safe will open and the contestant wins both prizes.

Secret X
Posted on August 12, 2013

The contestant is shown a tic-tac-toe board. In the center column, there is a concealed X. The contestant must use the concealed X to form three X’s in a row using X’s earned by identifying the prices of small prizes. If the contestant forms three X’s in a row, then the contestant wins a bonus prize.

Shell Game
Posted on August 13, 2013

Four small prizes are presented to the contestant, each with an incorrect price. The contestant must determine if the correct prices are higher or lower than the incorrect prices. Each time the contestant is correct, they are given a chip to place by one of four shells. At the end of the game, if the contestant has placed a chip by the shell that conceals a ball, then the contestant wins a bonus prize.